![]() ![]() Likewise, if you are trying to convert textures that connect to the Physical Surface Node or the Cycles node with Principled BSDF, they won't be converted either, because Texture Transformer was last updated in 2016 before SuperFly was in its prime. But if anything passes through other FireFly nodes before connecting to the Poser Surface Node, Texture Transformer will throw an error. So in that respect, the user doesn't need to match UVs at all.īasically, Texture Transformer recognizes the types of maps that you used to assign in the Simple material view. The Texture Transformer conversion kits basically project textures from the original figure (say, V4) to a version of La Femme that is morphed to match V4 exactly in shape and size. So there appears to be some sort of misunderstanding about what I'm trying to say. Same for other map types that might be in the original figure that the Poser Surface node will not recognize. Instead, the user will need to create a temporary MAT file that connects the Normal map to the Color input of the Poser Surface Node and convert that separately. For example, if the original figure has normal maps that are connected to the Poser Surface node through connection with the Gradient Bump connection and the Tangent type selected, Texture Transformer will not convert them. However, as stated above, Texture Transformer doesn't recognize some image types and will not convert them directly. Yes I agree that all one is after are the image files. Noted exception are the male genitalia but they usually are a separate figure anyway.įVerbaas posted at 3:43 AM Sun, 11 September 2022 - #4444290 I really doubt converting teeth, tongue and what else is worth spending time on. If the conversion tool can do this also even the better. Irises, nails, brows and lashes are options that can go same route. From there they can be copied into an appropriate shader for the target figure or fed into EZSkin to build one from scratch. #Blacksmith3d 7 skin#If the product is not for beginners, so be it.Īs a minimum one needs the skin of body, head and limbs cut, stretched as appropriate and then sewn and laid out as needed for your target figure. I therefore wonder if it is worth holding a release. Trying to convert complex shaders to get the same result is a waste of time. On top of that the Poser engines and the DAZ engines are designed to work in different environments with different post processing. They all yield different results for the simple reason they are based on different technologies. ![]() iRay, Superfly, 3Delight, Firefly are just different media, like watercolors, gouache, acrylic and oil paint are for good old real painting. Thank you for the clarification, DCArt, but frankly said I think all one is after in the end is a set of image files. #Blacksmith3d 7 free#Today I break my own personal record for the number of days for being alive.Ĭheck out my store here or my free stuff here It seems to think it has today off.Īvailable on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage I'll confirm that when I can get Poser to load. IIRC it can also use more complex shaders. Output you can choose between mc6, pz2 or Duf and choose image format, png or jpg. You can use a cr2 file to get the maps, but you can also use a pz2, mc6, or a duf file to get the textures. Do you want PBR? Expect to go into the Material Room and get your hands dirty rebuilding the nodes.This is no longer correct. And forget about converting into Cycles its main focus is building the Material files around the PoserSurface node. You need to simplify the texture maps in the Material Room first don't attempt to add fancy mathematical node arrangements or SSS, it will not recognize those connections and totally screw up the converted output. Unlike the older converter programs where the algorithm redraws the texture maps, this one requires a model with the texture already loaded. It's probably a poor man's version of the Blacksmith3D app except it's a one-time purchase and you add module packs for the different model conversions. Texture Transformer is a program similar to the old Universal Texture Converter and Texture Converter 2 that were sold at DAZ 3D. ![]()
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